

I was aware that the game was locked at 30 FPS before I played this, but it didn't hamper my enjoyment of the visuals whatsoever. On the subject of presentation, the game looks wonderful. Simple, cute, and we know what we're all in for - let's save the world and get some cake to celebrate! A massive evil threat has entered Kirby's life and disrupted his sleepy little hamlet, and now he has to fight his way through a colorful cast of baddies in order to bring peace back to his world and reclaim naptime. The setup for Star Allies is the same basic thing as every other Kirby adventure (not to be confused with Kirby's Adventure).

Let's start with the good before I start getting critical (because making fun of Kirby in any way makes me feel like the bad guy). Let's go over just why exactly I felt this wasn't quite enough stuff from the tough pink puff. And while the game we ended up with is quite good, I was a bit underwhelmed by the experience as a whole. A bright and shiny new game in the series for the console/handheld hybrid that every kid on the block has AND it has cute little Kirby-critter co-op? People had every right to be excited.Īdd to that the high-quality demo released about two weeks before the game came out as well as Nintendo's recent announcement of free content updates shortly after release, and Star Allies seemed like it was going to make us all smile so hard that our teeth fell out. The same can be said about any Kirby installment and indeed most Nintendo games, but the buildup was palpable. There was some excitement surrounding this game before release.
